EXTENDED REALITY
AUGMENTED, VIRTUAL, MIXED
Extended Reality


Extended Reality (XR) is an umbrella term for all the immersive technologies. The ones we already have today Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), plus those that are still to be created. They are used in entertainment, military training, engineering design, robotics, manufacturing and other industries. via smartphones, tablets, heads-up displays, or VR glasses.
AR overlays digital content and information onto the physical world as if they’re actually there with you, in your own space. The goal is to create a system in which the user cannot tell the difference between the real world and the virtual augmentation of it.
VR is the use of computer technology to create a simulated, artificial environment that places the user inside an experience using VR glasses.
MR bridge the digital and physical worlds where the virtual objects placed in the real world can be interacted with and respond as if they were real objects. A user can navigate this environment and interact with both real and virtual objects.
AUGMENTED, VIRTUAL, MIXED
Extended Reality
Our XP in XR:
AR Museum
Interactive AR app for students - The 12 Gods of Olympus
AR Exhibition
AR app that brings Da Vinci to life
XR Striker
A full go-to-stadium experience with AR/VR from anywhere
Platon Schools
AR advertisement for school
European project
«ANEMELO - Augmented reality and new media against online promotion of unhealthy foods» Erasmus+
Gallaria
AR and VR advertisement for Gallaria coffee bar-museum
Extended Reality (XR) is an umbrella term for all the immersive technologies. The ones we already have today Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), plus those that are still to be created. They are used in entertainment, military training, engineering design, robotics, manufacturing and other industries. via smartphones, tablets, heads-up displays, or VR glasses.
AR overlays digital content and information onto the physical world as if they’re actually there with you, in your own space. The goal is to create a system in which the user cannot tell the difference between the real world and the virtual augmentation of it.
VR is the use of computer technology to create a simulated, artificial environment that places the user inside an experience using VR glasses.
MR bridge the digital and physical worlds where the virtual objects placed in the real world can be interacted with and respond as if they were real objects. A user can navigate this environment and interact with both real and virtual objects.
OUR PORTFOLIO IN XR
Augmented Reality Museum of Katerini – The 12 Gods of Olympus
Ministry of Culture, Museum Activities – Good Practice Example
Design and development of an interactive Augmented Reality application at the Museum of Katerini (for students 9 to 16 yrs.). The application and the Museological Educational program that accompanies it will help students to develop a deeper understanding of Mythology, enabling them to identify solutions to problems, dilemmas or decision making. Learn More.
Augmented Reality Exhibition at Larissa – Leonardo da Vinci
In collaboration with JOIST Innovation Park
Design and development of an Augmented Reality application that brings Da Vinci to life
Pierikos F.C.
XR Striker – XR and AI on Fan Engagement. Concept of Full go-to-stadium experience with AR/VR anywhere you are
Platon School
AR advertisement for school
European project
«ANEMELO-Augmented reality and NEw MEdia against onLine prOmotion of unhealthy foods» Erasmus+
Gallaria
AR and VR advertisement, restaurant menu and museum app for Gallaria coffe bar-museum
Mytowel
AR advertisement for Global Trading (Swiss company)
Parfes
Solidarity and Anti-bullying – AR fairytale