EDUCATIONAL TECHNOLOGY
EDUCATIONAL TECHNOLOGY
Education is evolving and so do the needs of learners, teachers and trainers. More and more, new technologies are becoming part of the learning-teaching process. Joining efforts with specialists from the academic sector and participating in relevant projects with institution all over Europe, we design and develop modern tools that enhance and add value to the educational process.
Products & Services
Game Based Learning
Co creation
Products
Math Game – Mobile learning for 7-8 yrs. old (2017)
“Deter Dion’s Disaster” – An environmental awareness 3D Unity game (2014)
Watch TrailerLearning Design
Conceptual, Digital material & Tools framework
Areas & Steps
A1-Professional engagement
A2-Learning resources
A3-Teaching and Learning
A4-Assessment
A5-Empowering Learners
A6-Facilitating Learners Competences
S1-Adaptation and specification
S2-Training the trainers
S3-Teaching and Learning experiences
S4-Assessment of competences
S5-Recognition and certification
e-learning Tools
Learn Anytime, Anywhere
Services
Development and support of distance learning platform of PLATON schools
Development and support of e-learning platform of the “Student Talent Bank” – Erasmus+ project (2017-2019)
Visit WebsiteEuropean Projects
Long Erasmus+ Experience
Projects
“GBT – Game Based Teaching” – Erasmus+ (2018-2020)
“EGGS -StudEnts fight food and packaging waste throuGh entrepreneurial education and Game-baSed learning” – Erasmus+ (2018-2020)
“GAMEON – Game based learning in a school education” – Erasmus+ (2016-2018)
Learning Design
Conceptual, Digital material & Tools framework
Areas & Steps
A1-Professional engagement
A2-Learning resources
A3-Teaching and Learning
A4-Assessment
A5-Empowering Learners
A6-Facilitating Learners Competences
S1-Adaptation and specification
S2-Training the trainers
S3-Teaching and Learning experiences
S4-Assessment of competences
S5-Recognition and certification