EDUCATIONAL TECHNOLOGY

EDUCATIONAL TECHNOLOGY

Education is evolving and so do the needs of learners, teachers and trainers. More and more, new technologies are becoming part of the learning-teaching process. Joining efforts with specialists from the academic sector and participating in relevant projects with institution all over Europe, we design and develop modern tools that enhance and add value to the educational process. 

Products & Services

Game Based Learning

Co creation

Products

Math Game – Mobile learning for 7-8 yrs. old (2017)

“Deter Dion’s Disaster” – An environmental awareness 3D Unity game (2014)

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Learning Design

Conceptual, Digital material & Tools framework

Areas & Steps

A1-Professional  engagement

A2-Learning resources

A3-Teaching and Learning

A4-Assessment

A5-Empowering Learners

A6-Facilitating Learners Competences

 

S1-Adaptation and specification

S2-Training the trainers

S3-Teaching and Learning experiences

S4-Assessment of competences

S5-Recognition and certification

 

 

e-learning Tools

Learn Anytime, Anywhere

Services

Development and support of distance learning platform of PLATON schools

Development and support of e-learning platform of the “Student Talent Bank” – Erasmus+ project (2017-2019)

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European Projects

Long Erasmus+ Experience

Projects

“GBT – Game Based Teaching” – Erasmus+ (2018-2020)

“EGGS -StudEnts fight food and packaging waste throuGh entrepreneurial education and Game-baSed learning” – Erasmus+ (2018-2020)

“GAMEON – Game based learning in a school education” – Erasmus+ (2016-2018)

Learning Design

Conceptual, Digital material & Tools framework

Areas & Steps

A1-Professional  engagement

A2-Learning resources

A3-Teaching and Learning

A4-Assessment

A5-Empowering Learners

A6-Facilitating Learners Competences

 

S1-Adaptation and specification

S2-Training the trainers

S3-Teaching and Learning experiences

S4-Assessment of competences

S5-Recognition and certification